
The horror never really delivers or frankly shows up at all, and the world was often more about trudging along linear paths between fights, with little of interest happening along the way. I was into the sci-fi horror vibes and a demo I played at PAX seemed solid! But with the finished product in my hands, Dolmen simply runs out of steam. Especially when you get to dialogue exchanges between the player and a support com that are so flat I forgot what they were about the moment they were over.įrom Prima Matter’s initial reveal not so long ago, Dolmen had my attention.


The storytelling doesn’t really seem interested in sticking around much, and often feels like the least important part of the game. Things go predictably awry at a mining facility, so it’s your job to go down there and destroy everything that moves. So naturally a bunch of corporations are fighting over it to make weapons and stuff. The titular “Dolmen” is a new element discovered out in the spooky outer space wilderness, and it’s so powerful it can impact time and space. Dolmen makes a solid first impression considering it was made by a small team with an ostensibly low budget (relative to a FromSoft joint), but as the hours go on the game struggles more and more with itself. Dolmen brings some interesting ideas to the table, including a weird angle on meter management and a distinct emphasis on ranged weapons.

The pitch is a mashup of sci-fi and cosmic horror, with a little genre action on top. Dolmen is a new sci-fi Soulslike, the latest from fresh publishing label Prima Matter and Brazillian developer Massive Work.
